André Bray
André Bray
Texture Artist at Ubisoft Montreal
Montréal, Canada

Skills

3D ModelingEnvironment ModelingTexturingPBR Texturing

Software proficiency

Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
3ds Max
3ds Max
Quixel Suite
Quixel Suite
Mudbox
Mudbox
ZBrush
ZBrush

Experience

  • 3D Environment Artist at Groupe Média TFO
    Toronto, Canada
    January 2017 - April 2017

    My main missions were then to create 3D environment in connection with the concept artist and the producer. Besides, I was brought to make the modelling, the texture, the placement of each object and others. In brief, I made all which composes to make a 3D environment.